Kill plants. Eat plants. Become death. Made in 48 hours for DJAM.

Mouse or tap input. Upgrades are gained at the trashbin. 


Credits : 

Jack Vanderkolk

https://orphic-dreaming.itch.io/

Tristan Peskett : 

https://itch.io/profile/slack-light

Gustavo Corona (composer) : 

https://www.instagram.com/gustavocomposer/

Emerson Simmonds (generalist) :

https://emberthesunbro.itch.io/

Navybluechilipeppers (artist) :

https://x.com/navybluechilipe

Francesca Ramirez (artist) :

https://strawberrysukeban.itch.io/


Note : Updated game files a few minutes after first submission as we had 100 plants in the bin for testing. Which would have made all the upgrades available right away.

Comments

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(+1)

The style is pleasant. The heroes, miraculously, not only have motivation. It is also understandable!
The path to the first improvement is very boring.  It gets better with time. After buying a couple of upgrades, I stopped buying them. I didn't want to change something good for something less effective. Therefore, when I had played almost enough and bought an improvement... the game ended in one move. This is unexpected. I liked.