Harvest Gloom
Kill plants. Eat plants. Become death. Made in 48 hours for DJAM.
Mouse or tap input. Upgrades are gained at the trashbin.
Credits :
Jack Vanderkolk
https://orphic-dreaming.itch.io/
Tristan Peskett :
https://itch.io/profile/slack-light
Gustavo Corona (composer) :
https://www.instagram.com/gustavocomposer/
Emerson Simmonds (generalist) :
https://emberthesunbro.itch.io/
Navybluechilipeppers (artist) :
Francesca Ramirez (artist) :
https://strawberrysukeban.itch.io/
Note : Updated game files a few minutes after first submission as we had 100 plants in the bin for testing. Which would have made all the upgrades available right away.
Updated | 28 days ago |
Status | Released |
Platforms | HTML5 |
Authors | EmberTheSunbro, navybluechilipeppers, Slack_Light, Orphic Dreaming, strawberrysukeban |
Tags | 2D, Creative, Cute, Farming, Funny, Short |
Comments
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The style is pleasant. The heroes, miraculously, not only have motivation. It is also understandable!
The path to the first improvement is very boring. It gets better with time. After buying a couple of upgrades, I stopped buying them. I didn't want to change something good for something less effective. Therefore, when I had played almost enough and bought an improvement... the game ended in one move. This is unexpected. I liked.